FFDClutchNSnatch

FFDClutchNSnatch

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https://www.youtube.com/watch?v=3BSyf46YP_w


Requires FFDBridge (Free Release) ox_lib and ox_target Can use qb-target 


FFDClutchNSnatch: Features & Config Overview

1. Clutch & Pump-Fake System

  • Custom Animations (Config.Animations)

    • Define multiple “clutch” animations (e.g., pulling items from hoodie or pockets).

    • Each entry includes:

      • id (unique key)

      • label (menu display name)

      • dict / anim (animation dictionary & clip)

      • duration (progress-bar time in ms)

  • Pump-Fake Detection

    • Automatically tags a clutch as a “pump-fake” if the player is unarmed.

  • Inspect Clutch (Config.Inspect)

    • Allows other players to target & inspect someone clutching, with:

      • distance (max range)

      • Custom icon, label, progress-bar duration & text

      • Control disables (e.g., prevent combat during inspect)

      • Optional inspection animation (animClip)

2. Weapon Snatch & Duel Minigame

  • Back-Door Sneak Interaction

    • A context-target “Back Door – Steal Weapon” option appears on other players within range.

  • Allowed / Blocked Weapons (Config.AllowedWeapons, Config.BlockedWeapons)

    • Map weapon hashes → inventory item names.

    • Block specific weapons outright (e.g. RPGs).

  • Grab Animation (Config.Grab)

    • Configure the robbery animation:

      • dict, thiefAnim, targetAnim

      • duration (ms), distance (positioning), offsets for fine-tuning

  • Duel Rounds (Config.Duel)

    • Sets number of button-mash rounds (rounds) and keybinds (key) for thief vs. target

  • Cooldown (Config.Cooldown)

    • Seconds between failed snatch attempts

3. FFDBridge Integration

FFDBridge automatically provides:

  • Framework-agnostic notifications (Core.Framework.Notify)

  • Inventory operations (Core.Inventory.GetItemCount, .CanCarryItem, .RemoveItem, .AddItem)

  • Target interactions (Core.Target.AddGlobalPlayer

  • Progress bars & animations (Core.Progress)

  • Syncing & state events via the bridge’s network abstraction