https://www.youtube.com/watch?v=9RTHlUB_EB4
Here are the cigarette-only features from the FFDPacks Smoke System:
Cigarette Packs
Pre-configured flavors (e.g. Menthol, Regular) via
Config.FewCigs.packKeysFlavor names mapped in
Config.FewCigs.flavorMap
Durability-Driven Puff Counts
DurabilityPerPuffcontrols exactly how many puffs each cigarette yields
Realistic Smoking Animations
Idle, puff, and put-away sequences for cigarettes
Mouth-to-hand prop transitions with custom offsets
Progressive Effects
Base effect on first puff, extended by each subsequent puff
Networked exhale particles so nearby players see your smoke
FFDBridge-Powered Integration
Use, item-give (e.g.
FFDPacks:GiveCigarette), metadata sync, and notifications all throughexports['FFDBridge']:returnCoreObject()Context menus and targeting via FFDBridge’s Core.Target—no external target resource required
