FFD Packs Smoking, WeedShops and Farming script

FFD Packs Smoking, WeedShops and Farming script

$75.00

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FFDWeedFarming, FFDWeedShops & FFDPacks Smoke System

The Complete Weed Economy, Smoking, and Street Sales Suite for FiveM
From seed to sale, to smoke. No code edits, no headaches.

All powered by FFDBridge—the universal glue for every FFD script.


🧩 What’s Included?

FFDWeedFarming

  • Modular weed growing—unlimited strains, plant pots, real growth logic (water, fertilizer, care)

  • Bagging system—any bag size, strain, and label, with true metadata (potency, quality, strain, etc.)

  • Street sales—NPC deals with negotiation, cooldowns, blacklist, and animated scenes

  • Seeds and supplies from:
    (A) shops, (B) farming with find chance, (C) dedicated supply props

FFDWeedShops

  • Unlimited, player-run weed shops—retail & grower types

  • Menu-driven: price setting, restocking, dynamic blips, RP controls

  • Integrated supply chain: farmers supply shops, shops supply city

  • All logic handled via config—open, editable, simple

FFDPacks Smoke System

  • Dynamic, networked smoking (vapes, cigs, wraps, joints, cigars)

  • Custom animations, effects, flavors, puff logic—every detail in config

  • All features & visuals are configurable


🚀 Why FFDBridge?

  • One core. All logic.
    Every FFD script only talks to FFDBridge—not random exports or outdated dependencies.

  • Zero spaghetti.
    Every FFD script works together, forever, with no manual code merging.

  • Next-gen features.
    Real metadata, complex animations/effects, 3rd-eye & prop interactions, robust menus—all plug-and-play.

  • Future-proof.
    Drop in, configure, and go. Every update and add-on “just works.”


🛠️ Requirements

  • ox_inventory (required)
    FFD scripts depend on ox_inventory for all item and metadata logic.
    No support for legacy inventories.

  • FFDBridge (included)
    Universal bridge for framework, inventory, targeting, menus, notifications.

  • Framework:
    Use any major framework—ESX, QBox.
    (FFDBridge connects your framework to everything else.)

  • Database:
    oxmysql (required)

  • Target system:
    ox_target (recommended), qb-target (legacy supported), or PolyZone/BoxZone (for custom logic)

  • Menu/UI:
    ox_lib (recommended), or qb-menu (experimental) for context menus, progress bars, skill checks, dialogs.


⚡ Key Features

  • Full metadata (strains, serials, puffs, durability, flavor, potency, and more)

  • RP-friendly menu-driven interactions (context menus, progress bars, notifications)

  • Dynamic pricing, negotiation, and anti-abuse logic for street sales

  • Player-driven supply chains, retail shop management, immersive smoking

  • All configuration handled in config.lua per script—no code edits needed

  • Fully modular: use as a suite, or standalone


💡 What Makes This Different?

  • No patchwork scripts, random dependencies, or code merging.

  • FFDBridge means every FFD script works together, now and always.

  • Everything is handled by config, not fragile edits.

  • FFD’s own fallback progress bar and skill check always available—no dependency lock-in.


⚠️ FAQ

Q: What do I need to run these scripts?
A: ox_inventory, oxmysql, FFDBridge,framework (ESX, QBox.), ox_lib (or qb-menu), and ox_target (or qb-target).

Q: Can I use [random/old inventory]?
A: No. ox_inventory is required for all advanced features.

Q: Do I have to edit code?
A: No. Just configure in config.lua.


FFD Scripts are battle-tested and built for the future. All config is unlocked—no fake “drag-and-drop,” just real plug-and-play power.


🔗 Previews & More Info


FFDWeedFarming, FFDWeedShops, and FFDPacks are powered by FFDBridge.
Set your config, start your server, and deliver a true next-gen weed and smoking economy.
 Welcome to FFD.