FFDWeedFarming, FFDWeedShops & FFDPacks Smoke System
The Complete Weed Economy, Smoking, and Street Sales Suite for FiveM
From seed to sale, to smoke. No code edits, no headaches.
All powered by FFDBridge—the universal glue for every FFD script.
🧩 What’s Included?
FFDWeedFarming
Modular weed growing—unlimited strains, plant pots, real growth logic (water, fertilizer, care)
Bagging system—any bag size, strain, and label, with true metadata (potency, quality, strain, etc.)
Street sales—NPC deals with negotiation, cooldowns, blacklist, and animated scenes
Seeds and supplies from:
(A) shops, (B) farming with find chance, (C) dedicated supply props
FFDWeedShops
Unlimited, player-run weed shops—retail & grower types
Menu-driven: price setting, restocking, dynamic blips, RP controls
Integrated supply chain: farmers supply shops, shops supply city
All logic handled via config—open, editable, simple
FFDPacks Smoke System
Dynamic, networked smoking (vapes, cigs, wraps, joints, cigars)
Custom animations, effects, flavors, puff logic—every detail in config
All features & visuals are configurable
🚀 Why FFDBridge?
One core. All logic.
Every FFD script only talks to FFDBridge—not random exports or outdated dependencies.Zero spaghetti.
Every FFD script works together, forever, with no manual code merging.Next-gen features.
Real metadata, complex animations/effects, 3rd-eye & prop interactions, robust menus—all plug-and-play.Future-proof.
Drop in, configure, and go. Every update and add-on “just works.”
🛠️ Requirements
ox_inventory (required)
FFD scripts depend on ox_inventory for all item and metadata logic.
No support for legacy inventories.FFDBridge (included)
Universal bridge for framework, inventory, targeting, menus, notifications.Framework:
Use any major framework—ESX, QBox.
(FFDBridge connects your framework to everything else.)Database:
oxmysql (required)Target system:
ox_target (recommended), qb-target (legacy supported), or PolyZone/BoxZone (for custom logic)Menu/UI:
ox_lib (recommended), or qb-menu (experimental) for context menus, progress bars, skill checks, dialogs.
⚡ Key Features
Full metadata (strains, serials, puffs, durability, flavor, potency, and more)
RP-friendly menu-driven interactions (context menus, progress bars, notifications)
Dynamic pricing, negotiation, and anti-abuse logic for street sales
Player-driven supply chains, retail shop management, immersive smoking
All configuration handled in config.lua per script—no code edits needed
Fully modular: use as a suite, or standalone
💡 What Makes This Different?
No patchwork scripts, random dependencies, or code merging.
FFDBridge means every FFD script works together, now and always.
Everything is handled by config, not fragile edits.
FFD’s own fallback progress bar and skill check always available—no dependency lock-in.
⚠️ FAQ
Q: What do I need to run these scripts?
A: ox_inventory, oxmysql, FFDBridge,framework (ESX, QBox.), ox_lib (or qb-menu), and ox_target (or qb-target).
Q: Can I use [random/old inventory]?
A: No. ox_inventory is required for all advanced features.
Q: Do I have to edit code?
A: No. Just configure in config.lua.
FFD Scripts are battle-tested and built for the future. All config is unlocked—no fake “drag-and-drop,” just real plug-and-play power.
🔗 Previews & More Info
FFDWeedFarming, FFDWeedShops, and FFDPacks are powered by FFDBridge.
Set your config, start your server, and deliver a true next-gen weed and smoking economy.
Welcome to FFD.